Overview
Arena overview
Interactive points
Characters

Guard

A guard is the active security threat in Arena. Guards patrol the facility, investigate reports, pursue exposed hackers, and terminate the infiltration on contact.

Awareness states

  • In clear mode, a guard follows the authored patrol and watches its forward field of view.
  • A camera alert or person report provides a last known position and starts investigation.
  • Directly seeing an undisguised hacker or exposed suspicious behavior starts a chase.
  • During a chase, the guard moves quickly toward the hacker; critical proximity with line of sight causes detention.

Reactions and manipulation

  • A television can lure an available guard away from patrol until a higher-priority alarm occurs.
  • A power outage sends guards toward the restoration point, where they can bring electricity back.
  • Guards can temporarily open secured doors while crossing them.
  • A disguise may trigger a challenge. A good cover story clears suspicion; suspicious conduct breaks the disguise and turns guards hostile.