Overview
Arena overview
Interactive points
Characters

Door

Doors connect rooms and control both navigation and visibility. Their behavior depends on whether the doorway is contactless, electronically locked, or mechanically locked.

Contactless doors

  • A normal door reacts when the hacker or another moving character comes within roughly 1.45 tiles.
  • It opens briefly while someone remains nearby and can then be crossed.
  • No hacking action is required for an unsecured proximity door.

Secured doors

  • Electronic and mechanical locks must be solved through their own interaction before the hacker can pass.
  • Guards and people can temporarily open secured doors while crossing them.
  • A closed door blocks movement and line of sight, which affects cameras, witnesses, and guards.