Overview
Arena overview
Interactive points
Characters

Smart TV

A networked television is a controllable distraction. Turning it on creates sound that can pull a suitable nearby guard away from the patrol route.

Creating a distraction

  • Turn the television on physically or remotely while it has power and valid access.
  • The nearest reachable guard who is not already responding to danger can leave patrol to watch it.
  • The distraction normally lasts for a configured period before the guard switches the TV off and returns.

Limits and risk

  • An alarm, investigation, or chase takes priority and can interrupt the distraction.
  • A physical toggle is suspicious if observed.
  • A power outage turns the television off immediately.