Overview
Arena overview
Interactive points
Characters

Electronic lock

An electronic lock secures a doorway with a powered three-digit keypad. It can be operated beside the door or remotely after gaining network access.

Keypad challenge

  • Enter three digits from 1 to 9.
  • A wrong combination is denied and the keypad resets after a short delay.
  • The correct combination unlocks the passage and marks the lock as hacked.
  • The lock must have power for local and remote operation.

Access and risk

  • Physical operation requires adjacency and is suspicious while the challenge is open.
  • Remote operation requires an active network connection to the device.
  • Once unlocked, the secured door becomes passable and a lock configured as a mission target is complete.