Overview
Arena overview
Interactive points
Characters

Person

A person is a civilian witness. People do not chase or detain the hacker, but their report can turn an unnoticed mistake into an active security response.

Movement

  • A person follows a designed patrol when one is provided.
  • Without a fixed route, the person wanders between reachable free tiles in the current room and pauses between movements.
  • People can pass through doors and may temporarily open secured doors while crossing.

Witnessing and reporting

  • A visible suspicious action can be noticed through close proximity, the person's forward view, or broad visibility inside the same illuminated room.
  • Walls and closed doors block the report line of sight, and a hidden hacker cannot be witnessed normally.
  • A report sends guards toward the hacker's last known position and can escalate into a chase.
  • A person never performs the detention; that role belongs to a guard.