Guard
A guard is the active security threat in Arena. Guards patrol the facility, investigate reports, pursue exposed hackers, and terminate the infiltration on contact.
Awareness states
- In clear mode, a guard follows the authored patrol and watches its forward field of view.
- A camera alert or person report provides a last known position and starts investigation.
- Directly seeing an undisguised hacker or exposed suspicious behavior starts a chase.
- During a chase, the guard moves quickly toward the hacker; critical proximity with line of sight causes detention.
Reactions and manipulation
- A television can lure an available guard away from patrol until a higher-priority alarm occurs.
- A power outage sends guards toward the restoration point, where they can bring electricity back.
- Guards can temporarily open secured doors while crossing them.
- A disguise may trigger a challenge. A good cover story clears suspicion; suspicious conduct breaks the disguise and turns guards hostile.