Door
Doors connect rooms and control both navigation and visibility. Their behavior depends on whether the doorway is contactless, electronically locked, or mechanically locked.
Contactless doors
- A normal door reacts when the hacker or another moving character comes within roughly 1.45 tiles.
- It opens briefly while someone remains nearby and can then be crossed.
- No hacking action is required for an unsecured proximity door.
Secured doors
- Electronic and mechanical locks must be solved through their own interaction before the hacker can pass.
- Guards and people can temporarily open secured doors while crossing them.
- A closed door blocks movement and line of sight, which affects cameras, witnesses, and guards.